Dnd Actions Cheat Sheet

Dnd Actions Cheat Sheet - Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. You can move at any time during your turn (before, after, or during actions). Choose a spell and cast it. Can’t require spell completion trigger. Characters with natural abilities, talents, or magical aids have modifiers which increase the. You may take up to 1 bonus action if you have an ability that specifies the context of a. On a success, you may knock the target. Combat actions each turn you get 1 move and 1 other action. Swing a sword, fire an arrow, etc. Move up to your move speed.

Characters with natural abilities, talents, or magical aids have modifiers which increase the. You can also interact with one object or feature of the environment for free. Move up to your move speed. Combat actions each turn you get 1 move and 1 other action. You may take up to 1 bonus action if you have an ability that specifies the context of a. Swing a sword, fire an arrow, etc. You can move at any time during your turn (before, after, or during actions). Choose a spell and cast it. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. On a success, you may knock the target.

Swing a sword, fire an arrow, etc. Characters with natural abilities, talents, or magical aids have modifiers which increase the. You can also interact with one object or feature of the environment for free. Combat actions each turn you get 1 move and 1 other action. You may take up to 1 bonus action if you have an ability that specifies the context of a. Choose a spell and cast it. Can’t require spell completion trigger. On a success, you may knock the target. You can move at any time during your turn (before, after, or during actions). Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check.

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Make A Strength (Athletics) Check Opposed By Either A Strength (Athletics) Or Dexterity (Acrobatics) Check.

On a success, you may knock the target. Characters with natural abilities, talents, or magical aids have modifiers which increase the. Can’t require spell completion trigger. Swing a sword, fire an arrow, etc.

Choose A Spell And Cast It.

Move up to your move speed. You can move at any time during your turn (before, after, or during actions). Combat actions each turn you get 1 move and 1 other action. You may take up to 1 bonus action if you have an ability that specifies the context of a.

You Can Also Interact With One Object Or Feature Of The Environment For Free.

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